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Submission and registration deadlines:

Feb. 20th, 2006: Deadline for abstract submission
March 6th, 2006: Acceptation of submission
April14th, 2006: Submission deadline for full papers
April 30th 2006: Last day for early registration to the Conference
May 20th, 2006: Last Day to register for Workshops
June 6th, 2006: Last Day to register for the conference online
On-site registration will be possible by check or in cash only

Michel Fleury, Ph.D.

Title of his presentation:
Virtual Humans Entering New Area of Applications



Michel Fleury, PhD, is currently professor at the School of Design (l'École de Design) at the Université du Québec à Montréal (UQAM). His primary education background is in mathematics and physics. Il 1973, he completed his masters at the University of Montreal specialized in differential geometry, and then completed in 1975 his doctorate in theoretical physiques, in the field of general relativity.

From 1976 to 1981, he worked as an instructional designer in the perfecting of the masters in mathematics in collaboration with the Institut de Recherche en Enseignement des Mathématiques de Strasbourg. There is where he discovered a new field of study: art and geometry. He put in place news courses for the department of Design at UQAM, using his knowledge of geometry to solve problems of bi-dimensional and three-dimensional formalisation.

He joined a research group in Structural Topology, headed by Janos Baracs of the University of Montreal. At that time, computers started to enter the art world, and quickly Michel Fleury integrated these new tools in his research. In 1986, he published with Presses de l'Université du Québec his book Graphics and Geometry (Graphisme et Géométrie), which followed his research on finding a link between art and geometry. He also developed a software called Alhambra, which was a complement to the book and helped in assisted creation by computer. Following that, he developed the first courses in bi-dimensional and three-dimensional computer graphics for the School of Design (DES4210-5210-6210).

In 1986, Michel Fleury starts working in the field of synthesis image and decided to pursue mathematics behind its curves and surfaces, which start to invade the field of three-dimensional computer graphics. In 1987, he completed a DEA (diplôme d'études approfondies) in Computer Science, and in 1990 he receives a doctorate in Computer Science Mathematics from the Université Louis Pasteur de Strasbourg. In 1994 and 1995, he presents to Siggraph his approach on curves and surfaces.

Starting in the 1990s, synthesis image developed at a staggering rate. Michel Fleury spends more and more time developing three-dimensional computer graphics at the School of Design and establishing links between the different endeavours in computer graphics. He starts getting closer to the world of production. He launches his project on custom-built training in three-dimensional computer graphics for UQAM and a summer school on Maya for Japanese students.

He produced on his own three films in three-dimensional cinema (Croix de Guerre, Athéromathose and Sentinelles). His last film "Sentinelles' premiered at the 50th International Film Festival in Berlin. It was screened at more than 20 film festivals across the world. He received the first prize in the Animation category at the Palm Springs International Festival of Short Films, the prize Pixel-INA at Imagina 2000 in Monaco, a Digital Coast Awards in Los Angeles. Sentinelles is also one of the first Quebecois film in three-dimensional cinema that benefited from a theatrical release ahead of such a prestigious movie as Chocolat.

From 1995 to 2000, he supervised the research in medical synthesis image at CDMED and the development of virtual organs that are currently used by the BBC in their IMAX film called The Human Body.

As a scientific advisor in three-dimensional computer graphics, he participated in the production of the multimedia show of OSM branché, involving the Théâtre Sans Fil and the Orchestre Symphonique de Montréal at the Molson Centre.

From February 2000 to June 2001, he was director of the Institut Universitaire des Nouveaux Médias at UQAM and played an important role in the creation of Hexagram. Since 2001, his research revolves around the creation of virtual realistic characters. The Darwin Project, for which he is the director, aims at developing a dynamic database of "turnkey approach" characters for creators of three-dimensional cinema.

He just founded the company Darwindimensions, springing directly from his research project, which will help in establishing a real Agency of Virtual Characters (Agence d'Acteurs Virtuels) as well as the direct commercialisation on the web of "turnkey approach" characters.

© 2004 Interactive Media Institute

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