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Feb. 20th, 2006: Deadline for abstract submission
March 6th, 2006: Acceptation of submission
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Michel
Fleury, Ph.D.
Title
of his presentation:
Virtual Humans Entering New Area of Applications

Michel
Fleury, PhD, is currently professor at the School of Design (l'École
de Design) at the Université du Québec à
Montréal (UQAM). His primary education background is in
mathematics and physics. Il 1973, he completed his masters at
the University of Montreal specialized in differential geometry,
and then completed in 1975 his doctorate in theoretical physiques,
in the field of general relativity.
From
1976 to 1981, he worked as an instructional designer in the perfecting
of the masters in mathematics in collaboration with the Institut
de Recherche en Enseignement des Mathématiques de Strasbourg.
There is where he discovered a new field of study: art and geometry.
He put in place news courses for the department of Design at UQAM,
using his knowledge of geometry to solve problems of bi-dimensional
and three-dimensional formalisation.
He
joined a research group in Structural Topology, headed by Janos
Baracs of the University of Montreal. At that time, computers
started to enter the art world, and quickly Michel Fleury integrated
these new tools in his research. In 1986, he published with Presses
de l'Université du Québec his book Graphics and
Geometry (Graphisme et Géométrie), which followed
his research on finding a link between art and geometry. He also
developed a software called Alhambra, which was a complement to
the book and helped in assisted creation by computer. Following
that, he developed the first courses in bi-dimensional and three-dimensional
computer graphics for the School of Design (DES4210-5210-6210).
In
1986, Michel Fleury starts working in the field of synthesis image
and decided to pursue mathematics behind its curves and surfaces,
which start to invade the field of three-dimensional computer
graphics. In 1987, he completed a DEA (diplôme d'études
approfondies) in Computer Science, and in 1990 he receives a doctorate
in Computer Science Mathematics from the Université Louis
Pasteur de Strasbourg. In 1994 and 1995, he presents to Siggraph
his approach on curves and surfaces.
Starting
in the 1990s, synthesis image developed at a staggering rate.
Michel Fleury spends more and more time developing three-dimensional
computer graphics at the School of Design and establishing links
between the different endeavours in computer graphics. He starts
getting closer to the world of production. He launches his project
on custom-built training in three-dimensional computer graphics
for UQAM and a summer school on Maya for Japanese students.
He
produced on his own three films in three-dimensional cinema (Croix
de Guerre, Athéromathose and Sentinelles). His last film
"Sentinelles' premiered at the 50th International Film Festival
in Berlin. It was screened at more than 20 film festivals across
the world. He received the first prize in the Animation category
at the Palm Springs International Festival of Short Films, the
prize Pixel-INA at Imagina 2000 in Monaco, a Digital Coast Awards
in Los Angeles. Sentinelles is also one of the first Quebecois
film in three-dimensional cinema that benefited from a theatrical
release ahead of such a prestigious movie as Chocolat.
From
1995 to 2000, he supervised the research in medical synthesis
image at CDMED and the development of virtual organs that are
currently used by the BBC in their IMAX film called The Human
Body.
As
a scientific advisor in three-dimensional computer graphics, he
participated in the production of the multimedia show of OSM branché,
involving the Théâtre Sans Fil and the Orchestre
Symphonique de Montréal at the Molson Centre.
From
February 2000 to June 2001, he was director of the Institut Universitaire
des Nouveaux Médias at UQAM and played an important role
in the creation of Hexagram. Since 2001, his research revolves
around the creation of virtual realistic characters. The Darwin
Project, for which he is the director, aims at developing a dynamic
database of "turnkey approach" characters for creators
of three-dimensional cinema.
He
just founded the company Darwindimensions, springing directly
from his research project, which will help in establishing a real
Agency of Virtual Characters (Agence d'Acteurs Virtuels) as well
as the direct commercialisation on the web of "turnkey approach"
characters.